Destiny 2 2.0.0 Patch Download Size
Destiny 2 Update 2.0 will bring many changes to the Destiny 2 experience in preparation for Forsaken. Some features may not be fully operational until September 4. This is the final week of Season 3. Season 4, “Season of the Outlaw,” begins on September 4. Microsoft January 2021 Patch Tuesday fixes 83 flaws, 1 zero-day. 2.0.0.0: File Size: 422 KBs: Downloads: 601,931. Simply download it to your desktop and then double-click on the Unhide icon. Bungie has released the update 2.0.0 to Destiny 2, the patch 1.23 can be downloaded. The latest update is, among other things, the preparation for Forsaken, the next expansion to Destiny 2. There is a big list of changes that Update 2.0.0 brings to the table and we have the complete list for you! The Forsaken update is 35.5 GB in size, on the PS4.
With Destiny 2: Forsaken right around the corner, the latest update is setting the stage with a hefty download.
***Public Service Announcement***
Destiny 2 is currently free for all PlayStation Plus Subscribers.
With quite a few changes, and new content incoming, it should come as no surprise that the latest Destiny 2 PS4 update clocks in at almost 29GB’s
Even with my fiber internet, I won’t be working on my milestones until later this afternoon, that is if the server maintenance is finished by then.
We aren’t sure what the PC or XBOX One patches clock in at, but the PS4 update is massive.
Here’s the full update info from Bungie.net
Everything you need to know about the latest update
Player Character
- Subclass screen updated in preparation for Forsaken
Weapons and Armor
- Orpheus Rig
- No longer grants Super energy on bloom and damage sharing
- Raised base Super amount that you receive from tethers to create a more consistent and less exponential experience
- Super energy given is scaled up when more powerful enemies are tethered
- When used with Moebius Quiver, grants additional tether shots
- Does not grant ability energy on tethering targets
- Celestial Nighthawk
- Now grants 33% of your Super energy back if the target is killed by the shot
- Wormhusk Crown
- No longer starts regeneration of health and shields
- Instead grants a larger health and shield bump at the beginning of dodge instead of at the end
- Knucklehead Radar
- Enhanced radar resolution while crouching
- Lucky Pants
- Extended duration of Illegally Modded Holster
- Shinobu’s Vow
- Skip grenade returns some energy when it damages an enemy
Warlock
- The Stag
- Rift dropped from death now has standard rift duration
- Eye of Another World
- Ability recharge bonus increased
- Nezarac’s Sin
- Increased duration of Abyssal Extractors
- Rapid kills extend the duration up to 20 seconds
- Skull of Dire Ahamkara
- Increased Super energy gained from Nova Bomb kills
- Killing higher-ranked enemies now rewards more Super energy
- Transversive Steps
- Enhanced mobility
- After sprinting for a short time, your currently equipped weapon is automatically reloaded
- Winter’s Guile
- Tuned damage and duration per stack to be more consistent
Titan
- Mk. 44 Stand Asides
- Overshield granted by sprinting appears faster
- Hallowfire Heart
- Base cooldown reduction when Super is uncharged in addition to CDR when charged
- Helm of Saint-14
- Grants allies an overshield for a short duration when passing through Ward of Dawn
- Mask of the Quiet One
- Increased energy gain from incoming damage
- While critically wounded, health is granted from kills
- Crest of Alpha Lupi
- Healing pulse is more effective
- Peacekeepers
- Increased movement speed when wielding an SMG
- Wormgod’s Caress
- Tuned damage and duration per stack to be more consistent
- Primary ammo weapons and Special ammo weapons may exist in either the Kinetic or Energy slot.
- Heavy ammo weapons can exist only in the Power slot.
- Ammo type and damage type are now fixed attributes of a specific weapon.
- Ammo distribution models updated entirely to support weapon slot changes.
- Energy weapons no longer deal bonus damage to active enemy Supers.

- Primary Ammo Weapons
- Hand Cannons
- Scout Rifles
- Auto Rifles
- Pulse Rifles
- Sidearms
- Submachine Guns
- Special Ammo Weapons
- Fusion Rifles
- Shotguns
- Sniper Rifles
- Trace Rifles
- Single Shot Grenade Launchers
- Heavy Ammo Weapons
- Drum-Loaded Grenade Launchers
- Rocket launchers
- Linear Fusion Rifles
- Swords
- Baligant
- Shepherd’s Watch
- Hawthorne’s Field-Forged Shotgun
- Alone as a God
- Perfect Paradox
- The Frigid Jackal
- Silicon Neuroma
- Tractor Cannon
- The Legend of Acrius
- D.A.R.C.I.
- Whisper of the Worm
- Increased precision damage output of Primary ammo weapons
- Increased in-air accuracy
- Decreased body shot damage in PvE
- Decreased Auto Rifle damage required to stagger enemies to compensate for reduced body damage
- Reduced damage output of Special ammo weapons
- Increased damage of Trace Rifles
- Trace Rifles now disintegrate defeated enemies
- Grenade Launchers:
- Increased damage and blast radius
- Linear Fusion Rifle
- Increased damage
- Reduced time to charge and fire
- Reduced aim assist
- Swords
- Increased ammo
- Increased damage mitigation when guarding
- Sleeper Simulant
- Fixed issue where charge time was not displayed properly on weapon
- Magazine size increased
- Reduced base damage
- Borealis
- Bonus damage after breaking a shield increased on precision hit
- Still grants bonus damage on body shots
- Prometheus Lens
- No longer generates Special ammo on kill
- Tractor Cannon
- Repulsor Force’s Weaken effect now also increases non void damage by 33%, but no longer stacks with other weaken effects. (Shadowshot,Hammer Strike, etc).
- Explosive Payload
- Reduced bonus damage output
- Ambitious Assassin
- Increased time allotted between kills to earn bonus ammunition
- Backup Plan
- Decreased amount of time weapon must be stowed for perk to become available
- Box Breathing
- Reduced time required for perk to activate
- Reduced precision bonus
- Perk now resets after firing
- High-Impact Reserves
- Damage bonus granted earlier in magazine
- Grave Robber
- Now reloads your entire magazine
- Primary ammo is granted directly to magazine
- Heavy and Special ammo is transferred from reserves to magazine
- Field Prep
- Increased inventory reserves
- Increased stow, ready, and reload speed when crouched
- Auto-Loading Holster
- Reduced time required for perk to activate when weapon is stowed.
- Opening Shot
- Increased falloff range (weapon does more damage at longer ranges)
- Triple Tap
- Grants ammo directly to the magazine; no longer pulls from reserves.

- Starting with 2.0.0.1 (9/4/2018), Year 1 mods can no longer be inserted into gear or weapons. You will no longer be able to insert any mods into Year 1 gear or change the elemental damage type come next week.
- Fixed an issue where Rocket Launcher stability stat was not working as intended
- Fixed an issue where the Impact Casing perk on Grenade Launchers did not function
- Swords now have the ability to accept shaders
- Visual layout of perks has changed in subclass paths
- Increased base Guardian melee damage
- It now takes two melee hits to defeat an enemy Guardian in PvP
- Increased the base damage of Seismic Strike, Hammer Strike, and Shield Bash
- Adjusted active Super bonus damage resistance values
- Added a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire
- Axion Bolt
- Increased base damage
- Increased the amount of time it takes for the tracking strength to lower
- Flashbang
- Increased base damage
- Incendiary Grenade
- Increased base damage
- Storm Grenade
- Increased base damage
- Scatter Grenade
- Re-tuned range and falloff ranges for the detonations for more reliable damage
- Magnetic, Fusion, and Flux Grenade
- Increased base damage
- Damage is now the same whether a target has been stuck or simply walked over grenade when detonating
- Magnetic Grenade now detonates a second time only if it’s attached to a target
- The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation
- Skip Grenade
- Increased impact damage of each Skip Drone impact for a higher total potential damage
- Voidwall
- Increased the damage of initial Void Wall wave
- General
- Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc.
- Gunslinger
- Practice Makes Perfect perk now grants Super energy on throwing knife kills
- Increased the duration of all versions of Golden Gun
- Nightstalker
- Once activated, the Shadowshot tether will find enemy targets more reliably within its search radius
- General
- Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time
- Striker
- With Terminal Velocity enabled, the opening Fists of Havoc slam no longer leaves a lingering damage area
- Lowered the health threshold for triggering Knockout so that it triggers sooner, to keep up with the PvP lethality changes
- Increased the lunge range of the Fists of Havoc melee attack
- Sunbreaker
- Sol Invictus will now trigger on burn kills
- Sentinel
- Increased Ward of Dawn health significantly
- Increased the amount of health provided by the Ward of Dawn overshield
- Sentinel Shield Super
- Increased Shield Throw projectile speed
- Shield Throw no longer loses damage after bouncing or ricocheting off targets
- Faster attack animations for grounded melee attacks
- Increased Sentinel Super damage in PvE
- General
- Increased Healing Rift effectiveness
- Empowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)
- Stormcaller
- Increased the PvP damage of Stormtrance
- Increased Arc Soul’s projectile speed
- Dawnblade
- Increased Dawnblade projectile speed and base tracking strength
- Voidwalker
- Significantly reduced the length of time that Blink disables your radar and HUD
- Chaos Accelerant no longer costs Super energy to use
- Increased the damage bonus granted by Chaos Accelerant for each Voidwalker grenade
PvE
- Year 1 meditations have been retired and replaced with a Heroic Story playlist
- These will share modifiers with Heroic adventures and strikes
- Forsaken campaign missions will be featured at 500 Power, while Year 1 campaign missions will be featured at 200 Power
- Wanted escapees from the Prison of Elders now roam the open world
- They will not drop rewards until September 4, 2018
- Increased the difficulty of Lost Sectors
- Example: EDZ Lost Sectors are now 240 Power
- Replayable adventures have been removed from destination vendors
- Heroic adventures have been added to all destinations
- Destinations without Heroic adventures before Forsaken will have them available during their Flashpoint weeks
- A random Heroic adventure will be available each day
- Mercury and Mars Heroic adventures are unchanged
- Heroic adventures will share similar modifiers with daily Heroics and strikes
- Vanguard Strikes
- Heroic Strike playlists have been retired for all players and replaced with a single content-appropriate playlist:
- Legacy
- Strikes playlist matches the legacy playlist that is currently available in Year 1
- Recommended Power 200
- Will have modifiers
- Forsaken
- Strike playlist has three difficulties to select from:
- Recommended Power 300 (not available when your level is 40 Power higher)
- Recommended Power 400 (not available when your level is 40 Power higher)
- Recommended Power 500 (always available)
- Will have modifiers
- Strike playlist has three difficulties to select from:
- Legacy
- Heroic Strike playlists have been retired for all players and replaced with a single content-appropriate playlist:
- Nightfall
- Retired Prestige difficulty
- Increased base difficulty for Nightfall activities
- Players can choose one of three Nightfall strikes each week
- Players may select only the strikes for which they own the appropriate expansions
- Legacy players will still be able to enable modifiers via the Challenge Card, but scoring will be disabled in the 270 Power Nightfall
- Escapees from the Prison of Elders now appear in strikes, Lost Sectors, and public areas
Crucible
- New ammo model for maps to accommodate weapon slots
Items & Economy
- Collections (emblems and Exotics) that are found in the vault will be unavailable during the week of August 28–September 4, but they will return with 2.0.0.1 in the upcoming Collections tab
- Exotics will now always drop at or above your Guardian’s Power level
- Year 1 challenges will no longer grant destination materials or tokens
- Destination materials can be earned via bounties, available from their respective destination vendors
- Anything that previously granted destination tokens or Rare materials will grant Common destination materials moving forward
- Destination tokens and Rare destination materials are no longer granted, but they can still be redeemed for reputation if you have them in your inventory
- His will is not his own
- No longer displays a vendor icon on destination maps
- No longer tied to Flashpoints
- He has a clear purpose but cannot explain it—forgive him
- Fated Engrams grant only pre-Forsaken Exotics
- Increased vault size to 500 slots
- Players can now dismantle shaders in stacks of five in Master Rahool’s vendor screen
- Cayde-6 has left the Tower to investigate disturbances in the Reef
- Removed Treasure Maps and Scout Reports
Technical
- Added Korean language support to consoles
- Challenges
- The Year 1 challenge system has been removed and converted into bounties, which will be available through their respective destination and activity vendors on September 4
- Bounties are displayed in the Pursuits bucket of the inventory screen
- In Year 2 (Forsaken), “challenges” now refer to the bonuses that grant rewards on a daily or weekly basis
- These can be seen in the Director via new indicators on a playlist or destination when available
- Milestones
- The milestone tray will now be limited to showing specific quests and quest steps
- One-time completion objectives, such as campaign missions, subclass missions, and strikes introductions will remain as milestones
- Players who do not have any active milestones will not see a milestones blade being displayed
- Many Year 1 milestones have been converted into challenges
- These challenges will continue to grant powerful rewards
- The milestone tray will now be limited to showing specific quests and quest steps
- Weekly and daily milestones
- Previous weekly and daily milestones, such as strike completion and Crucible, will now appear as weekly or daily challenges on their associated playlists
- Flashpoints
- The Flashpoint milestone will now appear as a challenge visible on its respective destination vendor
- Flashpoint progress has been expanded to include Lost Sectors and Heroic adventures
- The Flashpoint milestone will now appear as a challenge visible on its respective destination vendor
- Exotic quests
- Exotic quests are now displayed in the Inventory tab under the Pursuits bucket
- They can be recovered at the quests’ associated vendor if abandoned
- Exotic quests now correctly use Exotic coloring in the UI
- Icons for Exotic quests are now appropriately represented with Exotic rarity
- World quests
- World quests are now displayed in the Inventory tab under the Pursuits bucket
- Updated the Director with a new theme and layout to better represent destinations for Year 2
- Presell is in the Reef location
- The “Leviathan” raid and raid lairs have been moved to Nessus
- Weapon slots
- Weapon tooltips now display ammo types
- White ammo icon – “Primary”
- Green ammo icon – “Special”
- Purple ammo icon – “Heavy”
- The HUD will show a color based on the associated ammo type next to each weapon on the weapon tray
- Weapon tooltips now display ammo types
- Subclass screen
- The path name is now being displayed along the bottom of the character art
- Collections
- Collections are not available until September 4
- Triumphs
- Triumphs are not available until September 4
- Gear tooltips
- Perks are displayed by name only on tooltips for Ghost Shells, weapons, and armor
- Exotic perks will display a short description

We provide a large number of different downloads for different platforms and purposes! The operating systems options should be self-evident.
Preview and Demo Releases
To see a list of the Milestone, Release Candidates or demo releases you can click here.
Types of Download
- Installers are double-click installers compiled and ready to be run by the end user.
- Zip Files are ready to just unzip and run the executable within.
- Source is best obtained through GitHub
Download Directory
You can directly view the complete contents of the download directory here.
Mac OS/X
Windows
Mac OS/X
Windows
Destiny 2 2.0.0 Patch Download Size Chart
Mac OS/X
Windows
Mac OS/X
Windows
Linux
Windows
Linux
Windows
Linux
Windows
Linux
Windows
Mac OS/X
Mac OS/X
Mac OS/X
Mac OS/X
Version 2.0.0
Installation
Download the package appropriate to your platform, unzip and run:
- Windows
- Linux
- Mac
- SDK for use as a target platform
Requirements : Java Runtime Environment 1.8
Download the package appropriate to your platform, unzip and run.
NOTEDestiny Patch 2.0 Notes
- MacOSX 32bit isn't supported anymore because Eclipse Platform doesn't support SWT for this platform anymore
- Java 10++ isn't supported yet
To get started with uDig:
- Help Menu provides a Quickstart and Guided Cheatsheet
About uDig 2.0.0
This is a Major Release with lots of changes, improvements and new features.
For Details see udig-2.0.0 Milestone
Internally the package structure has changed from net.refractions.udig
to org.locationtech.udig
allowing developers to upgrade their plugins in anticipation of the 2.0 release.
The 2.0 stable series is a stepping stone anticipating the migration to LocationTech and Eclipse E4 Platform.
SDK Features:
- Access to GeoTools 14.1 and ImageIO-Ext 1.1.12 libraries
- Project plugins, extension points and packages have been renamed to org.locationtech.udig
Changes
Bugfixes
#261 fix problem causing deadlock while copying features between the same shapefile layer
#258 Fix issue causing always full layer export of abstract geometry types
#253 fix NullPointerException during initial loading of ProjectExplorer
#251 fix issue with empty geom while addingEdges is called
#237 Map project file not deleted from file system fix locationtech [bug-168]
#235 Problem with Map restoration from file system when reopening udig
#234 IllegalStateException when closing udig while Map with MySQL layer is open
#229 minor fix for duplicate legend entries for color ramp rasters
#228 Features modification & copy/paste fails for shapefile layers
#215 Fixed resulting pdf page size format
#212 Fix for decimal CRSes
#211 fix NullPointerException if palette name not set
#210 Fixed OpenStyleEditorAction to select a more appropriate StyleEditorPage
#209 Fix broken DB2 plug-in
#207 [BUG-93] fixed Shapefile-Export for Scratch Layer
#204 [Bug 74] fixed concurrentModificationExceptions for Synchronized EList's
#202 call activators of tools only once
#193 fix invalid xml error msg on xml page when leaving page with no changes
#186 [UDIG-1897] avoid cast exception guessing a CRS
Features
#275 Upgrade Eclipse Oxygen improvement
#220 Preference Page added for WMSService
#203 update GeoTools to 14.1, GeoScript to 1.6.0, and dependencies
Improvements
#274 Improvements related to editing of features improvement
#262 Do not display passwords of GeoResources and Services in UI
#259 improve behavior of WMS Renderering for not displayed scales
#255 WellKnownMarkName text field length increase improvement
#247 enablement of layer move up/down actions in Layers View
#233 improve FeatureTypeEditor to provide fields for setting attributes restrictions feature
#232 improve discovery of all geometry types during when adding a Mysql Host layer improvement
#231 improve check for jdbc catalog IDs
#226 [pdf] remember export settings for pdf wizard page
#223 [i18n] updated Korean localization files synched from Transifex
#219 Improvements in scalebar and scaleDenom mapgraphics
#217 Improvements related to selection of feature(s) on map when modal tools are active
#216 improve handling of charset during import and export of shapefiles
#214 Fixes and minor improvements for Export Map to Image (pdf) wizard
#213 fixed workspace and configuration defaults for Windows environments (product)
#198 Lazy Initialization of Map to avoid using Display Thread
#196 Raster styles - interpolate color ranges
#185 [UDIG-1987] added optional oracle jdbc imports
Other
#272 remove upper bound restriction during import of com.google.common.base in MANIFEST.MF improvement
#270 splits style.advanced into raster and feature bundle improvement
#245 cleanup project.ui.editor properties
#238 Linux zip leaves a __MACOSX dir in /usr/lib
